Even cuts, clean bends — one panel

Slice+Bend

A clean bend needs enough geometry to curve without kinking. Slice+Bend adds the even cuts first, then bends that topology along a generated curve — both halves of the job in one panel, non-destructive until you bake.

6 Bend Presets BLENDER 3.5.1+ · WINDOWS · MACOS · LINUX · GPL
Buy now — $19.50
Four orange tires sliced and bent with Slice+Bend — one leaning against a stack of three

// slice+bend — even cuts, clean bends

The idea

Fix the cause. Then bend.

Most bends fail for one reason: too little geometry to deform smoothly. Slice+Bend fixes the cause before it bends the shape.

A flat desktop monitor in Blender — the goal: make this monitor curved
// the job — make this monitor curved
The monitor with 40 evenly-spaced slice cuts and the Slice It panel open
// first — slice it
The monitor bent into a curve with the Bend It panel open
// then — bend it
Watch It

See it work, start to finish.

A ring of dense sci-fi detail bent into a closed circle with Slice+Bend
// slice-bend.origin

In the founder's words.

“We created SLICE-IT to make regularly spaced subdivided geometry on one, two, or three axes of a mesh — we use it a lot for displacement and remeshing. We found that a properly sliced object worked well when bending it. But with Blender there has always been the challenge of finding the correct axis to bend an object on, compounded by the lack of proper bend resolution. So we built BEND-IT — and now, for the first time, it's relatively simple to bend any object around a circular path or open spline in Blender.”

A globe built by bending flat geometry into a sphere with Slice+Bend
// slice-bend.history

And it kept growing.

Slice+Bend launched in June 2023 as SLICE IT — just the slicing half. Multi-axis slicing arrived that September. The full BEND-IT half landed in April 2024, and the bonus SLICE Modifier followed in September 2025 — each one shipped to existing customers as a free update. What started as a slicing utility grew into the whole slice-then-bend workflow.

How It Works

Slice. Bend. Adjust. Bake.

Four steps, one N-panel tab — and nothing commits until the last one.

Evenly-spaced slice cuts across a tire mesh
// slice-bend.slice

1 — Slice.

Select a mesh, pick a slice count and an axis mode, run Slice It. The add-on lays evenly-spaced bisecting cuts along one axis (X, Y, Z), a pair (XY, YZ, ZX), or all three.

A segmented cable bent along a generated curve
// slice-bend.bend

2 — Bend.

Run Bend It with a direction preset and a Bend Scale. It duplicates the object, generates a bezier-circle sized from the object's dimensions and your bend amount, and attaches a Curve modifier on the right deform axis — no manual curve setup.

Wireframe view of a live bend — the bent shell, the generated circle, and the original cube
// slice-bend.adjust

3 — Adjust.

Dial the shape live: six direction presets, Flip + Bend for the perpendicular, Open/Close Curve to switch between arc and ring. The original stays hidden and intact behind the live result.

A finished curved panel baked to clean final geometry
// slice-bend.bake

4 — Bake.

When it's right, Bake Bend applies the modifier and removes the helper curve, leaving clean final geometry.

Features

Named mechanisms, not magic.

Every control does one clear job — slicing evenly, bending cleanly, and keeping the result live until you commit.

Even bisecting slices

Evenly-spaced bisecting cuts across an object on a single axis, a pair, or all three — smooth, non-faceted deformation instead of kinks.

Proportional XYZ slicing

In XYZ mode it slices the longest axis by your count and scales cut density on the other two by their size, so cuts stay even across an uneven shape.

Auto bezier-circle bend

Bend It generates the curve, sizes the radius from the object's dimensions and your bend amount, and attaches a Curve modifier on the right deform axis.

Six concave/convex presets

X-, X+, Y-, Y+, Z-, Z+ as a large icon picker, covering both bend directions on each plane; Bend Scale (0.1–1.0) sets how far around the circle the object wraps.

Flip + Bend and Open/Close Curve

Flip re-bends on the perpendicular in one click; Open/Close toggles between an open arc and a closed ring and re-orients the object to match.

Topology-agnostic auto-slicing

Turn on auto-slice and Bend It cuts as it bends, with a Resolution control for degrees-per-slice — skip the separate slice step entirely.

Edit-mode selection slicing

In Edit mode, Slice It cuts only the selected faces — even spacing exactly where you want it, nowhere else.

Non-destructive, then Bake

The live curve and hidden original stay put while you iterate; Bake applies the modifier and removes the helper curve. Works on FONT (text) objects too, so type curves without converting first.

The Slice Modifier BONUS

Ships with a geometry-nodes modifier that adds even sliced loops on X, Y, or Z live in the modifier stack — reorder it or change the count anytime, nothing baked in. See the act below.


// the slice modifier — bundled bonus
Slice Modifier logomarkSlice ModifierDocumentation

Even cuts, live in the modifier stack.

Slice+Bend ships with a second way to cut. The Slice Modifier is a geometry-nodes modifier that adds evenly-spaced sliced loops on X, Y, or Z without touching the mesh underneath. It sits in the stack like any other modifier — reorder it, change the count, switch the axis, turn it off. Nothing is committed until you apply it.

The Slice modifier panel in Blender — slice direction, number of slices, show cage, and merge distance
// four controls — that’s the whole panel

Live in the stack

Add it to any object and it lays even loops on X, Y, or Z. Move it up or down the stack, change the slice count, or switch axis at any point — the mesh underneath never changes.

Show Cage first

A heavy object can be slow to slice, so the modifier arrives in Show Cage mode. Set the count and direction against the cage, then let it draw the real result.

Merge distance you control

A merge step tidies the new geometry at the end of the operation, and you set the distance yourself — it matters when you work at 3D-print scale or in other units.


A finished tire modeled with Slice+Bend — tread sliced flat, then bent into a ring
// tread built flat, bent into a ring
A curved sci-fi control-room wall bent with Slice+Bend
// a control-room wall, curved in one pass
What customers say

Five reviews. Five stars.

★★★★★
“This helps a lot when Mr. Loop Cut refuses to help.”
— Georgian
★★★★★
“This is a very useful set of tools! Easy to use and fast to get started. I've been enjoying the new Bend-It functionality, particularly the ability to create a UV Sphere from a flat plane. Cool stuff, thank you.”
— Robert Green
★★★★★
“I see Chipp Walters, I click BUY. Thanks for all the great tools over the years!”
— exUlysses
★★★★★
“really good! Very useful!”
— jiho
★★★★★
“Nice!”
— Christer Andersén

5.0 out of 5 — every rating five stars.

Common Questions

Can't I just add loop cuts and a Curve modifier myself?

You can — when Loop Cut cooperates. It needs the right topology; text, booleaned parts, and ngon-heavy meshes refuse it. Slice+Bend bisects any geometry evenly and wires the whole bend — curve, modifier, deform axis, origin — in one click.

Does it work on text?

Yes. The Bend operators accept FONT objects, so type curves along an arc or ring without converting to mesh first.

Which Blender versions?

Blender 3.5.1 and later; verified through Blender 5.2+.

What's the Slice Modifier?

A bonus geometry-nodes modifier included with the add-on. It adds evenly-spaced sliced loops on X, Y, or Z live in the modifier stack — fully non-destructive, its own docs included.

Do finished bends need the add-on installed?

No. Bake Bend applies the Curve modifier and deletes the helper curve — the result is plain Blender geometry that opens anywhere.

Has it been updated since launch?

Yes — four releases in its first three years: multi-axis slicing (2023), the full BEND-IT half (2024), and the SLICE Modifier (2025), each shipped to existing customers as a free update.

What You Get$19.50

Own it once. Use it everywhere.

The SLICE-IT+BEND-IT add-on — slicing and bending in one N-panel tab (♥S+B)
The bonus Slice Modifier (geometry nodes) with its own documentation
Full documentation and the first-party video library
$19.50. Windows, macOS, and Linux.
Requirements
Blender3.5.1+ · verified through 5.2+
TypeBlender add-on · 3D View N-panel > ♥S+B
ObjectsMesh + text (FONT)
PlatformsWindows · macOS · Linux
PurchaseSuperhive or Gumroad
LicenseGPL
Support

Support that answers.

Slice+Bend is backed by the same support behind KIT OPS: an active Discord where a human answers, and a product whose release history runs back to 2023.

5.0★
Superhive rating — 100% five-star
6K+
Members in the Discord community
3 yrs
Shipping

Slice it. Bend it. Done.

Clean, even bends of bars, panels, tubes, and type — without the manual loop-cut-then-curve-modifier dance. $19.50.

CHIPPWALTERS.com // built by chipp walters — tools made by someone who understands the work Back to top ↑